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Game Development Using Python by James R. Parker
Game Development Using Python by James R. Parker







Game Development Using Python by James R. Parker Game Development Using Python by James R. Parker

His areas of research include computer games and media art, computer simulation, and educational technology. Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch. Parker, PhD is a professor of Art and Digital Media at the University of Calgary.Parker, Jan 03, 2019, Mercury Learning & Information edition, paperback Game Development Using Python (edition) Open Library It looks like you're offline. Teaches basic game development concepts using Python including graphics, sound,Īrtificial intelligence, animation, game engines, collision detection, Web-based games, and more Game Development Using Python by James R.Instructor resources are available for use as a textbook. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence. New chapters on card games and a side-scroller. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc.









Game Development Using Python by James R. Parker